As Nintendo promised, you can now upload 100 total courses (the old limited was 64). Let’s get making!
Seemingly out of nowhere, Nintendo just announced Super Mario Maker 2’s first big content patch. In just a few days, the game will get a bunch of new features including new enemies, a speedrun mode and the ability to play as Link. Watch the trailer to see what we’re getting on December 5th.
While it’s not officially announced yet, rumor has it Super Mario Maker 2 will be played at Awesome Games Done Quick 2020.
Like in previous events, there will be a 4v4 blind relay race. No word yet on who will be creating the levels, but they’re usually really high quality, so it should be a lot of fun to watch (and play later).
The racers will be Aurateur, BarbarousKing, CarlSagan42, GrandPOOBear, Juzcook, Ryukahr and Thabeast721. Unfortunately Trihex (who was also scheduled) was banned from playing at AGDQ2020, so he will be replaced.
Edit: PangaeaPanga will be replacing Trihex.
More information will follow as it becomes available. As usual, this will include dates/times/VODs and of course (after the event) the Course IDs for the levels played in the relay race.
Keep an eye on our AGDQ2020 page for future updates.
Patch 1.10 for Super Mario Maker 2 has been released. This is the first big patch since the game’s release. The biggest new feature is being able to play Multiplayer VS and Co-op online with your friends. There’s also a bunch of smaller features added, such extra tabs on your profile for First Clears and World Records, and a list of official Nintendo makers.
You can read Nintendo’s official patch notes on their site for the “full” list of changes. “Full” is in quotation marks because they have a catch-all line that says “Other issues have been fixed to make for a more pleasant gaming experience”, which basically means they fixed a ton of bugs, but also did a bunch of physics changes and other things.
There’s been a load of undocumented changes being found and collected into a single list. This article will be updated when there’s an official post by the community with all their findings.
Edit: See Black60Dragon’s Super Mario Maker 2 Version 1.1.0 Changes for a list with the findings so far.
PangaeaPanga and his new roommate, TonesBalones, have created and beaten a very hard co-op level in Mario Maker 2. While the co-op clear check was not strictly necessary to upload the level, the duo pulled it off regardless. With a clear time of over 6 hours, this will be quite a challenge for anyone wanting to beat it as well.
Judging from Panga’s youtube video, they had a lot of fun trying to beat their creation. The clear starts at 5:34.
Course ID: 1X4-P53-C3G
Note that the level starts with a contraption that detects if you’re playing by yourself or with other people, so if you go in alone you will end up in the single player portion of the level. The single player challenge resembles the co-op part, but is adjusted for being beatable by just one player. If you’re curious, you can watch Syun’s clear video.
If you’re trying to clear a hard level, and you’re keeping track of time and personal milestones, Failtimers can make this a lot easier for you. Failtimers comes equiped with a Build Timer, Practice Timer and Upload timer, and has 10 Milestones it can keep track of. Everything is saved to text files, so you can plug these in to OBS (or other streaming software) without much effort. You can even have your audience make predictions how long you will take, and the program will automatically calculate who’s closest. Gone are the days of manually typing numbers into a text file on every death: just press one button and instantly go into the next life.
Failtimers was originally made for Failstream (hence the name), when he was uploading Fail’s Flotilla: Final Flight, and later used by GoSeigen, for the upload of Super Seigen’s Magnum Opus. It has been improved for Mario Maker 2, and is now available to everyone!
If you’re not a streamer, don’t worry: Failtimers is also great for offline use.
More info and download link on our Failtimers page.
Mario Masters Colloseum 2019 just came to an end, raising over $186,000 for Direct Relief in 4 days. The previous record was held by The Runaway Guys ($183,000). Huge shoutouts to GrandPOObear and the Mario/gaming community for organizing this great event, and for giving so much to charity.
If you missed any of it, check out our Mario Masters Colloseum 3 page for links to the VODs.
Edit: The Relay Race levels have been added to this page as well!
The Speedoran Jam 4 tournament ended a bit anticlimactic when the upper bracket winner had to leave early (the tournament had been going for about 6 hours), and the lower bracket winner was declared the winner of the tournament. However, both players still wanted to play out the final round, and they found the time to battle it out about a week later.
If you missed the finals, check out our Speedoran Jam 4 page for a link to the VOD. You can also find the level IDs for all the levels that were played at the tournament there as well.
Failstream, the creator of Fail’s Flotilla: Final Flight, has finished building the successor to his “Impossible Cape Level”. The Fail’s Flotilla levels have been steadily increasing in difficulty. Final Flight took Failstream 481 hours to upload. After that, he vowed never to make a sequel. Then came Mario Maker 2…
Did Failstream once again make an even more difficult level? Will this one drive him truly crazy? Only time will tell. Check out the trailer if you want a preview of what Fail’s life will look like for the foreseeable future.
Upload attempts on Fail’s Flotilla 4 will start on September 17, 2019. You can watch live on Failstream’s Twitch channel.
A bit of a late notice, but Kaizoholics’ Speedoran Jam 4 is starting today. As you can probably tell from the title of the tournament, this one is all about speedrun levels.
Date: Saturday August 31, 2019
Time: 9 AM PST / 12 PM EST / 17:00 GMT / 18:00 CET
Check our Speedoran Jam 4 page after the tournament has concluded for a list of levels played, and a link to the VOD.