Like in previous events, there will be a 4v4 blind relay race. No word yet on who will be creating the levels, but they’re usually really high quality, so it should be a lot of fun to watch (and play later).
Patch 1.10 for Super Mario Maker 2 has been released. This is the first big patch since the game’s release. The biggest new feature is being able to play Multiplayer VS and Co-op online with your friends. There’s also a bunch of smaller features added, such extra tabs on your profile for First Clears and World Records, and a list of official Nintendo makers.
You can read Nintendo’s official patch notes on their site for the “full” list of changes. “Full” is in quotation marks because they have a catch-all line that says “Other issues have been fixed to make for a more pleasant gaming experience”, which basically means they fixed a ton of bugs, but also did a bunch of physics changes and other things.
There’s been a load of undocumented changes being found and collected into a single list. This article will be updated when there’s an official post by the community with all their findings.
PangaeaPanga and his new roommate, TonesBalones, have created and beaten a very hard co-op level in Mario Maker 2. While the co-op clear check was not strictly necessary to upload the level, the duo pulled it off regardless. With a clear time of over 6 hours, this will be quite a challenge for anyone wanting to beat it as well.
Judging from Panga’s youtube video, they had a lot of fun trying to beat their creation. The clear starts at 5:34.
Course ID: 1X4-P53-C3G
Note that the level starts with a contraption that detects if you’re playing by yourself or with other people, so if you go in alone you will end up in the single player portion of the level. The single player challenge resembles the co-op part, but is adjusted for being beatable by just one player. If you’re curious, you can watch Syun’s clear video.
If you’re trying to clear a hard level, and you’re keeping track of time and personal milestones, Failtimers can make this a lot easier for you. Failtimers comes equiped with a Build Timer, Practice Timer and Upload timer, and has 10 Milestones it can keep track of. Everything is saved to text files, so you can plug these in to OBS (or other streaming software) without much effort. You can even have your audience make predictions how long you will take, and the program will automatically calculate who’s closest. Gone are the days of manually typing numbers into a text file on every death: just press one button and instantly go into the next life.
Mario Masters Colloseum 2019 just came to an end, raising over $186,000 for Direct Relief in 4 days. The previous record was held by The Runaway Guys ($183,000). Huge shoutouts to GrandPOObear and the Mario/gaming community for organizing this great event, and for giving so much to charity.
If you missed any of it, check out our Mario Masters Colloseum 3 page for links to the VODs. Edit: The Relay Race levels have been added to this page as well!
The Speedoran Jam 4 tournament ended a bit anticlimactic when the upper bracket winner had to leave early (the tournament had been going for about 6 hours), and the lower bracket winner was declared the winner of the tournament. However, both players still wanted to play out the final round, and they found the time to battle it out about a week later.
If you missed the finals, check out our Speedoran Jam 4 page for a link to the VOD. You can also find the level IDs for all the levels that were played at the tournament there as well.
Failstream, the creator of Fail’s Flotilla: Final Flight, has finished building the successor to his “Impossible Cape Level”. The Fail’s Flotilla levels have been steadily increasing in difficulty. Final Flight took Failstream 481 hours to upload. After that, he vowed never to make a sequel. Then came Mario Maker 2…
Did Failstream once again make an even more difficult level? Will this one drive him truly crazy? Only time will tell. Check out the trailer if you want a preview of what Fail’s life will look like for the foreseeable future.
Aya, known for making very hard NSMBU speedrun levels in SMM1, is back for more in SMM2. In case you’re thinking about grabbing first clear, beware: This is not for beginners. It’s probably also not for intermediate or advanced players. Maybe you should just watch the video to see what you’re getting yourself into.
GG to Aya for uploading this. Let’s see who’s up for the challenge.
Level ID: 61K-WFJ-2PF
Edit: The level has been beaten in less than 2 days. Is it easier than it looks, or is the player that beat it just incredibly good at NSMBU as well? Either way, GG to おうちゃん, which translates to Ouchan (according to Google Translate). The level now stands at 1/5210.
While most of us are building and playing Mario Maker 2 levels, ChainChompBraden hasn’t slowed down one bit trying to clear his Mario Maker 1 kaizo masterpiece, and just got his 5th nai on Trials of Death. After one-shotting his latest buff, the triple p-switch jump, he was stopped once again just inches from the axe that marks the end of the level.
For those that don’t know: Once Braden finally gets the clear and uploads Trials of Death, it will most likely be the hardest level in not only Mario Maker, but in any game ever (not including TAS of course). Braden has been trying to beat the level since late 2015, making it harder every time he came close to beating it. Since the buffs are getting fewer and further apart, we seem to be getting real close to the end of this journey.